Files
IronOS/source/Core/Threads/OperatingModes/HomeScreen.cpp
Ben V. Brown baf2f26e59 Big overhaul of the UI framework (#1749)
* Starting GUI render refactor to be more immediate mode

Update TemperatureAdjust.cpp

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Cleanup Soldering

Sleep

SolderingProfiles

Soldering Rework

Rough pass GUI

Temp Adjust

Cleanup old OperatingMode

Debug Menu

* Update TemperatureAdjust.cpp

* Roughing some transition work

* Fixup! Hook in the init starter helper

* Better home screen button handler

* FIXUP! Fix typo's

.

* Update SettingsMenu.cpp

* More settings rework

* More settings rendering

* Fixup

* Transitions

Update SolderingProfile.cpp

Hook in transistions

* Update TemperatureAdjust.cpp

* Update push.yml

* Add auto-repeat to settings menu

* Miniware: Use IT for I2C writes

* Update USBPDDebug_HUSB238.cpp

* Force write screen on side animation cancel

.

* Refactor moving down the settings list

* Update settingsGUI.cpp

* Update I2C_Wrapper.cpp

* Update OLED.cpp

* Rework button handling

* Fix PD debug at boot

* Fixup not showing right menu options

* silence some warnings

* Style cleanup

* Fkit use bit-bang I2C for Miniware

* Update GUIRendering.md

* Fixup transition on enter soldering mode

* Save Settings

* Fixes for some animations not running

Dont bail on animations if keypress is still held

* Fixup settings acceleration

* OLED Up animation

* Link up/down on debug meny

* Make all accelerometers I2C bus aware

Update accelerometers_common.h

* Make I2C mag optional

* Miniware -> Only Bit-Bang I2C

* Fixup for scrollbar

FIXUP! Debug menu returns to home screen

FIXUP! Up oled animation

Fix temp exit

* Settings menu -> Both buttons return a menu layer

* Merge fixup

* Update BMA223.cpp

* Re-Enable OLED sleep

* Save Setting on temp adjust exit

* WiP on startup mode

* Some autostart working

* Add hibernation mode & more autostart fixes

* If cant CJC; go to startup

* Hibernate in sleep

* Cleanup scroll indicator

* FIXUP! Ensure startup warnings are linked in

* FIXUP! Ensure we render out temp change before timing out

* Ensure 100ms delay between CJC samples

* Fix not re-calculating menu length on entering menu

* Implement NegotiationinProgress for USB-PD

* Mask heating until PD finishes negotiation

* Fixup staying in hibernate correctly

* Warning timeout

* Show reset settings warning

* Correctly compensate help text start time

* Update GUIThread.cpp

* Update USBPD.cpp

* .

* Fixup sleep time

* Update printSleepCountdown.cpp

* replacing countdown with big plus while in boost mode

* bringing back the + 1 since it was missing when not in boost mode

* Bail on USB-PD check after 3 seconds incase of DC source

* Fix hibernate

* Update PIDThread.cpp

* did center plus symbol (boost mode)

* Big refactor to not make settings increment handler handle the "is last item" return

* Fixup boot logo

* Fix flashing

* Fixup recalculate the menu length on long hold

* Fixup missing menu entries

* Fix junk left on screen after user confirmation

* Re-order button handler to use custom, then default order to allow setting associated setting

* Attach setting for settings using custom handler

* Fix swap +/- keys

* Fix boost temp

* Implement last menu option for Language selector

* Wait for init before CJC runs

* Check last setting via increment value

* Update BSP.cpp

* removed = from >=

Otherwise incrementing would stop and the scroll bar would already flash at the second to last value.

* (Hacky) Fix for Settings reset

---------

Co-authored-by: discip <53649486+discip@users.noreply.github.com>
2024-02-18 09:42:08 +11:00

190 lines
5.8 KiB
C++

#include "Buttons.hpp"
#include "OperatingModes.h"
uint8_t buttonAF[sizeof(buttonA)];
uint8_t buttonBF[sizeof(buttonB)];
uint8_t disconnectedTipF[sizeof(disconnectedTip)];
bool showExitMenuTransition = false;
void renderHomeScreenAssets(void) {
// Generate the flipped screen into ram for later use
// flipped is generated by flipping each row
for (int row = 0; row < 2; row++) {
for (int x = 0; x < 42; x++) {
buttonAF[(row * 42) + x] = buttonA[(row * 42) + (41 - x)];
buttonBF[(row * 42) + x] = buttonB[(row * 42) + (41 - x)];
disconnectedTipF[(row * 42) + x] = disconnectedTip[(row * 42) + (41 - x)];
}
}
}
OperatingMode handleHomeButtons(const ButtonState buttons, guiContext *cxt) {
if (buttons != BUTTON_NONE && cxt->scratch_state.state1 == 0) {
return OperatingMode::HomeScreen; // Ignore button press
} else {
cxt->scratch_state.state1 = 1;
}
switch (buttons) {
case BUTTON_NONE:
// Do nothing
break;
case BUTTON_BOTH:
break;
case BUTTON_B_LONG:
cxt->transitionMode = TransitionAnimation::Up;
return OperatingMode::DebugMenuReadout;
break;
case BUTTON_F_LONG:
#ifdef PROFILE_SUPPORT
if (!isTipDisconnected()) {
cxt->transitionMode = TransitionAnimation::Left;
return OperatingMode::SolderingProfile;
} else {
return OperatingMode::HomeScreen;
}
#else
cxt->transitionMode = TransitionAnimation::Left;
return OperatingMode::TemperatureAdjust;
#endif
break;
case BUTTON_F_SHORT:
if (!isTipDisconnected()) {
cxt->transitionMode = TransitionAnimation::Left;
return OperatingMode::Soldering;
}
break;
case BUTTON_B_SHORT:
cxt->transitionMode = TransitionAnimation::Right;
return OperatingMode::SettingsMenu;
break;
default:
break;
}
return OperatingMode::HomeScreen;
}
void drawDetailedHomeScreen(uint32_t tipTemp) {
if (isTipDisconnected()) {
if (OLED::getRotation()) {
// in right handed mode we want to draw over the first part
OLED::drawArea(54, 0, 42, 16, disconnectedTipF);
} else {
OLED::drawArea(0, 0, 42, 16, disconnectedTip);
}
if (OLED::getRotation()) {
OLED::setCursor(-1, 0);
} else {
OLED::setCursor(42, 0);
}
uint32_t Vlt = getInputVoltageX10(getSettingValue(SettingsOptions::VoltageDiv), 0);
OLED::printNumber(Vlt / 10, 2, FontStyle::LARGE);
OLED::print(LargeSymbolDot, FontStyle::LARGE);
OLED::printNumber(Vlt % 10, 1, FontStyle::LARGE);
if (OLED::getRotation()) {
OLED::setCursor(48, 8);
} else {
OLED::setCursor(91, 8);
}
OLED::print(SmallSymbolVolts, FontStyle::SMALL);
} else {
if (!(getSettingValue(SettingsOptions::CoolingTempBlink) && (tipTemp > 55) && (xTaskGetTickCount() % 1000 < 300))) {
// Blink temp if setting enable and temp < 55°
// 1000 tick/sec
// OFF 300ms ON 700ms
gui_drawTipTemp(true, FontStyle::LARGE); // draw in the temp
}
if (OLED::getRotation()) {
OLED::setCursor(6, 0);
} else {
OLED::setCursor(73, 0); // top right
}
// draw set temp
OLED::printNumber(getSettingValue(SettingsOptions::SolderingTemp), 3, FontStyle::SMALL);
OLED::printSymbolDeg(FontStyle::SMALL);
if (OLED::getRotation()) {
OLED::setCursor(0, 8);
} else {
OLED::setCursor(67, 8); // bottom right
}
printVoltage(); // draw voltage then symbol (v)
OLED::print(SmallSymbolVolts, FontStyle::SMALL);
}
}
void drawSimplifiedHomeScreen(uint32_t tipTemp) {
bool tempOnDisplay = false;
bool tipDisconnectedDisplay = false;
if (OLED::getRotation()) {
OLED::drawArea(54, 0, 42, 16, buttonAF);
OLED::drawArea(12, 0, 42, 16, buttonBF);
OLED::setCursor(0, 0);
gui_drawBatteryIcon();
} else {
OLED::drawArea(0, 0, 42, 16, buttonA); // Needs to be flipped so button ends up
OLED::drawArea(42, 0, 42, 16, buttonB); // on right side of screen
OLED::setCursor(84, 0);
gui_drawBatteryIcon();
}
tipDisconnectedDisplay = false;
if (tipTemp > 55) {
tempOnDisplay = true;
} else if (tipTemp < 45) {
tempOnDisplay = false;
}
if (isTipDisconnected()) {
tempOnDisplay = false;
tipDisconnectedDisplay = true;
}
if (tempOnDisplay || tipDisconnectedDisplay) {
// draw temp over the start soldering button
// Location changes on screen rotation
if (OLED::getRotation()) {
// in right handed mode we want to draw over the first part
OLED::fillArea(55, 0, 41, 16, 0); // clear the area for the temp
OLED::setCursor(56, 0);
} else {
OLED::fillArea(0, 0, 41, 16, 0); // clear the area
OLED::setCursor(0, 0);
}
// If we have a tip connected draw the temp, if not we leave it blank
if (!tipDisconnectedDisplay) {
// draw in the temp
if (!(getSettingValue(SettingsOptions::CoolingTempBlink) && (xTaskGetTickCount() % 1000 < 300))) {
gui_drawTipTemp(false, FontStyle::LARGE); // draw in the temp
}
} else {
// Draw in missing tip symbol
if (OLED::getRotation()) {
// in right handed mode we want to draw over the first part
OLED::drawArea(54, 0, 42, 16, disconnectedTipF);
} else {
OLED::drawArea(0, 0, 42, 16, disconnectedTip);
}
}
}
}
OperatingMode drawHomeScreen(const ButtonState buttons, guiContext *cxt) {
currentTempTargetDegC = 0; // ensure tip is off
getInputVoltageX10(getSettingValue(SettingsOptions::VoltageDiv), 0);
uint32_t tipTemp = TipThermoModel::getTipInC();
// Setup LCD Cursor location
if (OLED::getRotation()) {
OLED::setCursor(50, 0);
} else {
OLED::setCursor(-1, 0);
}
if (getSettingValue(SettingsOptions::DetailedIDLE)) {
drawDetailedHomeScreen(tipTemp);
} else {
drawSimplifiedHomeScreen(tipTemp);
}
return handleHomeButtons(buttons, cxt);
}