Locking Mode

This commit is contained in:
Mel-kior
2020-10-11 00:07:34 +02:00
parent 2112173214
commit f9813ec494
34 changed files with 1197 additions and 705 deletions

View File

@@ -409,8 +409,10 @@ static void gui_solderingMode(uint8_t jumpToSleep) {
* PID control
* --> Long hold back button to exit
* --> Double button to exit
* --> Long hold double button to toggle key lock
*/
bool boostModeOn = false;
bool buttonsLocked = false;
uint32_t sleepThres = 0;
if (systemSettings.SleepTime < 6)
@@ -425,34 +427,86 @@ static void gui_solderingMode(uint8_t jumpToSleep) {
}
for (;;) {
ButtonState buttons = getButtonState();
switch (buttons) {
case BUTTON_NONE:
// stay
boostModeOn = false;
break;
case BUTTON_BOTH:
// exit
return;
break;
case BUTTON_B_LONG:
return; // exit on back long hold
break;
case BUTTON_F_LONG:
// if boost mode is enabled turn it on
if (systemSettings.BoostTemp)
boostModeOn = true;
break;
case BUTTON_F_SHORT:
case BUTTON_B_SHORT: {
uint16_t oldTemp = systemSettings.SolderingTemp;
gui_solderingTempAdjust(); // goto adjust temp mode
if (oldTemp != systemSettings.SolderingTemp) {
saveSettings(); // only save on change
if (buttonsLocked && (systemSettings.lockingMode != 0)) { // If buttons locked
switch (buttons) {
case BUTTON_NONE:
// stay
boostModeOn = false;
break;
case BUTTON_BOTH_LONG:
// Unlock buttons
buttonsLocked = false;
OLED::setCursor(0, 0);
OLED::clearScreen();
OLED::setFont(0);
OLED::print(UnlockingKeysString);
OLED::refresh();
waitForButtonPressOrTimeout(1000);
break;
case BUTTON_F_LONG:
// if boost mode is enabled turn it on
if (systemSettings.BoostTemp && (systemSettings.lockingMode == 1)) {
boostModeOn = true;
break;
};
// fall through
case BUTTON_BOTH:
case BUTTON_B_LONG:
case BUTTON_F_SHORT:
case BUTTON_B_SHORT:
// Do nothing and display a lock warming
OLED::setCursor(0, 0);
OLED::clearScreen();
OLED::setFont(0);
OLED::print(WarningKeysLockedString);
OLED::refresh();
waitForButtonPressOrTimeout(500);
break;
default:
break;
}
} else { // Button not locked
switch (buttons) {
case BUTTON_NONE:
// stay
boostModeOn = false;
break;
case BUTTON_BOTH:
// exit
return;
break;
case BUTTON_B_LONG:
return; // exit on back long hold
break;
case BUTTON_F_LONG:
// if boost mode is enabled turn it on
if (systemSettings.BoostTemp)
boostModeOn = true;
break;
case BUTTON_F_SHORT:
case BUTTON_B_SHORT: {
uint16_t oldTemp = systemSettings.SolderingTemp;
gui_solderingTempAdjust(); // goto adjust temp mode
if (oldTemp != systemSettings.SolderingTemp) {
saveSettings(); // only save on change
}
}
break;
case BUTTON_BOTH_LONG:
if (systemSettings.lockingMode != 0) {
// Lock buttons
buttonsLocked = true;
OLED::setCursor(0, 0);
OLED::clearScreen();
OLED::setFont(0);
OLED::print(LockingKeysString);
OLED::refresh();
waitForButtonPressOrTimeout(1000);
}
break;
default:
break;
}
}
break;
default:
break;
}
// else we update the screen information
OLED::setCursor(0, 0);