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Update Soldering.cpp
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@@ -8,8 +8,9 @@
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OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt) {
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if (cxt->scratch_state.state1 >= 2) {
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// Buttons are currently locked
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switch (buttons) {
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case BUTTON_F_LONG: // Buttons are currently locked
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case BUTTON_F_LONG:
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if (getSettingValue(SettingsOptions::BoostTemp) && (getSettingValue(SettingsOptions::LockingMode) == lockingMode_t::BOOST)) {
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cxt->scratch_state.state2 = 1;
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}
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