mirror of
https://github.com/Ralim/IronOS.git
synced 2025-02-26 07:53:55 +00:00
Adding support for boot up Logo's (#32)
This brings across a set of commits to support loading boot up images from a specific location in flash. And also creating a generator tool to make files to put images in said position.
This commit is contained in:
BIN
Logo GUI/TS100 Logo Editor/.vs/TS100 Logo Editor/v15/.suo
Normal file
BIN
Logo GUI/TS100 Logo Editor/.vs/TS100 Logo Editor/v15/.suo
Normal file
Binary file not shown.
22
Logo GUI/TS100 Logo Editor/TS100 Logo Editor.sln
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22
Logo GUI/TS100 Logo Editor/TS100 Logo Editor.sln
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@@ -0,0 +1,22 @@
|
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.26430.15
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TS100 Logo Editor", "TS100 Logo Editor\TS100 Logo Editor.csproj", "{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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6
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/App.config
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6
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/App.config
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
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</startup>
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</configuration>
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209
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/Form1.Designer.cs
generated
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209
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/Form1.Designer.cs
generated
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@@ -0,0 +1,209 @@
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namespace TS100_Logo_Editor
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.btnLoadImage = new System.Windows.Forms.Button();
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this.groupBox2 = new System.Windows.Forms.GroupBox();
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this.cbInvertImage = new System.Windows.Forms.CheckBox();
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this.gbScaling = new System.Windows.Forms.GroupBox();
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this.rbScaleStretch = new System.Windows.Forms.RadioButton();
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this.rbScaleFit = new System.Windows.Forms.RadioButton();
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this.pbImage = new System.Windows.Forms.PictureBox();
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this.groupBox3 = new System.Windows.Forms.GroupBox();
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this.btnSaveHex = new System.Windows.Forms.Button();
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this.groupBox1.SuspendLayout();
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this.groupBox2.SuspendLayout();
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this.gbScaling.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.pbImage)).BeginInit();
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this.groupBox3.SuspendLayout();
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this.SuspendLayout();
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//
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// groupBox1
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//
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this.groupBox1.Controls.Add(this.btnLoadImage);
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this.groupBox1.Location = new System.Drawing.Point(20, 20);
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this.groupBox1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Padding = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.groupBox1.Size = new System.Drawing.Size(300, 217);
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this.groupBox1.TabIndex = 0;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "1. Load source Image";
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//
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// btnLoadImage
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//
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this.btnLoadImage.Location = new System.Drawing.Point(10, 31);
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this.btnLoadImage.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.btnLoadImage.Name = "btnLoadImage";
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this.btnLoadImage.Size = new System.Drawing.Size(280, 35);
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this.btnLoadImage.TabIndex = 0;
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this.btnLoadImage.Text = "Load Image";
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this.btnLoadImage.UseVisualStyleBackColor = true;
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this.btnLoadImage.Click += new System.EventHandler(this.btnLoadImage_Click);
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//
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// groupBox2
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//
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this.groupBox2.Controls.Add(this.cbInvertImage);
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this.groupBox2.Controls.Add(this.gbScaling);
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this.groupBox2.Controls.Add(this.pbImage);
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this.groupBox2.Location = new System.Drawing.Point(330, 20);
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this.groupBox2.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.groupBox2.Name = "groupBox2";
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this.groupBox2.Padding = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.groupBox2.Size = new System.Drawing.Size(300, 217);
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this.groupBox2.TabIndex = 1;
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this.groupBox2.TabStop = false;
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this.groupBox2.Text = "2. Adjust image";
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//
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// cbInvertImage
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//
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this.cbInvertImage.AutoSize = true;
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this.cbInvertImage.Location = new System.Drawing.Point(138, 122);
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this.cbInvertImage.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.cbInvertImage.Name = "cbInvertImage";
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this.cbInvertImage.Size = new System.Drawing.Size(75, 24);
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this.cbInvertImage.TabIndex = 2;
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this.cbInvertImage.Text = "Invert";
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this.cbInvertImage.UseVisualStyleBackColor = true;
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this.cbInvertImage.CheckedChanged += new System.EventHandler(this.cbInvertImage_CheckedChanged);
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//
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// gbScaling
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//
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this.gbScaling.Controls.Add(this.rbScaleStretch);
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this.gbScaling.Controls.Add(this.rbScaleFit);
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this.gbScaling.Location = new System.Drawing.Point(9, 91);
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this.gbScaling.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.gbScaling.Name = "gbScaling";
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this.gbScaling.Padding = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.gbScaling.Size = new System.Drawing.Size(120, 117);
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this.gbScaling.TabIndex = 1;
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this.gbScaling.TabStop = false;
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this.gbScaling.Text = "Scaling";
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//
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// rbScaleStretch
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//
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this.rbScaleStretch.AutoSize = true;
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this.rbScaleStretch.Location = new System.Drawing.Point(10, 68);
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this.rbScaleStretch.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.rbScaleStretch.Name = "rbScaleStretch";
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this.rbScaleStretch.Size = new System.Drawing.Size(86, 24);
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this.rbScaleStretch.TabIndex = 1;
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this.rbScaleStretch.Text = "Stretch";
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this.rbScaleStretch.UseVisualStyleBackColor = true;
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this.rbScaleStretch.CheckedChanged += new System.EventHandler(this.rbScaleStretch_CheckedChanged);
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//
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// rbScaleFit
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//
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this.rbScaleFit.AutoSize = true;
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this.rbScaleFit.Checked = true;
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this.rbScaleFit.Location = new System.Drawing.Point(10, 31);
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this.rbScaleFit.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.rbScaleFit.Name = "rbScaleFit";
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this.rbScaleFit.Size = new System.Drawing.Size(52, 24);
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this.rbScaleFit.TabIndex = 0;
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this.rbScaleFit.TabStop = true;
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this.rbScaleFit.Text = "Fit";
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this.rbScaleFit.UseVisualStyleBackColor = true;
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this.rbScaleFit.CheckedChanged += new System.EventHandler(this.rbScaleFit_CheckedChanged);
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//
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// pbImage
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//
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this.pbImage.BackColor = System.Drawing.Color.Black;
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this.pbImage.Location = new System.Drawing.Point(4, 31);
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this.pbImage.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.pbImage.Name = "pbImage";
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this.pbImage.Size = new System.Drawing.Size(192, 32);
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this.pbImage.TabIndex = 0;
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this.pbImage.TabStop = false;
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//
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// groupBox3
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//
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this.groupBox3.Controls.Add(this.btnSaveHex);
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this.groupBox3.Location = new System.Drawing.Point(640, 20);
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this.groupBox3.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.groupBox3.Name = "groupBox3";
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this.groupBox3.Padding = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.groupBox3.Size = new System.Drawing.Size(300, 217);
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this.groupBox3.TabIndex = 2;
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this.groupBox3.TabStop = false;
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this.groupBox3.Text = "3. Export";
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//
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// btnSaveHex
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//
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this.btnSaveHex.Location = new System.Drawing.Point(8, 91);
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this.btnSaveHex.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.btnSaveHex.Name = "btnSaveHex";
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this.btnSaveHex.Size = new System.Drawing.Size(280, 35);
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this.btnSaveHex.TabIndex = 0;
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this.btnSaveHex.Text = "Save DFU File";
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this.btnSaveHex.UseVisualStyleBackColor = true;
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this.btnSaveHex.Click += new System.EventHandler(this.btnSaveHex_Click);
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//
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// Form1
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(963, 265);
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this.Controls.Add(this.groupBox3);
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this.Controls.Add(this.groupBox2);
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this.Controls.Add(this.groupBox1);
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this.DoubleBuffered = true;
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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this.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.Name = "Form1";
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this.ShowIcon = false;
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "TS100 Custom Logo editor";
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this.groupBox1.ResumeLayout(false);
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this.groupBox2.ResumeLayout(false);
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this.groupBox2.PerformLayout();
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this.gbScaling.ResumeLayout(false);
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this.gbScaling.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.pbImage)).EndInit();
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this.groupBox3.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.GroupBox groupBox1;
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private System.Windows.Forms.Button btnLoadImage;
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private System.Windows.Forms.GroupBox groupBox2;
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private System.Windows.Forms.CheckBox cbInvertImage;
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private System.Windows.Forms.GroupBox gbScaling;
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private System.Windows.Forms.RadioButton rbScaleStretch;
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private System.Windows.Forms.RadioButton rbScaleFit;
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private System.Windows.Forms.PictureBox pbImage;
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private System.Windows.Forms.GroupBox groupBox3;
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private System.Windows.Forms.Button btnSaveHex;
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}
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}
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169
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/Form1.cs
Normal file
169
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/Form1.cs
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@@ -0,0 +1,169 @@
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using System;
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using System.Drawing;
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using System.Windows.Forms;
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namespace TS100_Logo_Editor
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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Image sourceImage;
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const int LCDWidth = 96;
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Bitmap PureBMP;
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private void btnLoadImage_Click(object sender, EventArgs e)
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{
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//load in an image
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OpenFileDialog dlg = new OpenFileDialog();
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dlg.Title = "Select Image";
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dlg.Filter = "Image files (*.jpg, *.jpeg, *.bmp, *.png) | *.jpg; *.jpeg; *.bmp; *.png";
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if (dlg.ShowDialog() == DialogResult.OK)
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{
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//user has selected an image
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string filename = dlg.FileName;
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sourceImage = Image.FromFile(filename);
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reDrawPreview();
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}
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}
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private void reDrawPreview()
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{
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PureBMP = new Bitmap(LCDWidth, 16);
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//scale mode
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if (rbScaleFit.Checked)
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{
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//fit
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float scalefactor = Math.Min((float)PureBMP.Width / (float)sourceImage.Width, (float)PureBMP.Height / (float)sourceImage.Height);
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using (Graphics g = Graphics.FromImage(PureBMP))
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{
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||||
g.DrawImage(sourceImage, new RectangleF(0, 0, sourceImage.Width * scalefactor, sourceImage.Height * scalefactor));
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}
|
||||
}
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||||
else
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||||
{
|
||||
//draw image stretched
|
||||
using (Graphics g = Graphics.FromImage(PureBMP))
|
||||
{
|
||||
g.DrawImage(sourceImage, new RectangleF(0, 0, LCDWidth, 16));
|
||||
}
|
||||
}
|
||||
//We now have our downsampled colour image
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||||
//apply inversion
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||||
if (cbInvertImage.Checked)
|
||||
{
|
||||
for (int y = 0; (y <= (PureBMP.Height - 1)); y++)
|
||||
{
|
||||
for (int x = 0; (x <= (PureBMP.Width - 1)); x++)
|
||||
{
|
||||
Color inv = PureBMP.GetPixel(x, y);
|
||||
inv = Color.FromArgb(255, (255 - inv.R), (255 - inv.G), (255 - inv.B));
|
||||
PureBMP.SetPixel(x, y, inv);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Threshold image
|
||||
PureBMP = GrayScale(PureBMP);
|
||||
//draw image at 2x scale
|
||||
Bitmap bBig = new Bitmap(pbImage.Width, pbImage.Height);
|
||||
using (Graphics g = Graphics.FromImage(bBig))
|
||||
{
|
||||
g.DrawImage(PureBMP, new RectangleF(0, 0, pbImage.Width, pbImage.Height));
|
||||
}
|
||||
pbImage.Image = bBig;
|
||||
}
|
||||
public Bitmap GrayScale(Bitmap Bmp)
|
||||
{
|
||||
int rgb;
|
||||
Color c;
|
||||
|
||||
for (int y = 0; y < Bmp.Height; y++)
|
||||
for (int x = 0; x < Bmp.Width; x++)
|
||||
{
|
||||
c = Bmp.GetPixel(x, y);
|
||||
rgb = (int)((c.R + c.G + c.B) / 3);
|
||||
if (rgb > 128)
|
||||
rgb = 0xFF;
|
||||
else
|
||||
rgb = 0x00;
|
||||
Bmp.SetPixel(x, y, Color.FromArgb(rgb, rgb, rgb));
|
||||
}
|
||||
return Bmp;
|
||||
}
|
||||
|
||||
private void rbScaleStretch_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
reDrawPreview();
|
||||
}
|
||||
|
||||
private void rbScaleFit_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
reDrawPreview();
|
||||
}
|
||||
|
||||
private void cbInvertImage_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
reDrawPreview();
|
||||
}
|
||||
|
||||
private void btnSaveHex_Click(object sender, EventArgs e)
|
||||
{
|
||||
Bitmap bmp = PureBMP;
|
||||
//convert image to byte array
|
||||
byte[] data = new byte[1024];
|
||||
data[0] = 0xAA;
|
||||
data[1] = 0x55;
|
||||
data[2] = 0xF0;
|
||||
data[3] = 0x0D;
|
||||
|
||||
for (int i = 0; i < (LCDWidth * 16 / 8); i++)
|
||||
{
|
||||
//loop through all the bytes
|
||||
byte b = 0;//local byte
|
||||
//i sets the starting column
|
||||
for (int y = 0; y < 8; y++)
|
||||
{
|
||||
var px = bmp.GetPixel(i % LCDWidth, (i / LCDWidth) == 1 ? 8 + y : y);
|
||||
//we loop down the picture
|
||||
//LSB is the top, MSB is the bottom
|
||||
if (px.R >= 128)
|
||||
{
|
||||
//pixel is white
|
||||
b |= (byte)(1 << y);
|
||||
}
|
||||
}
|
||||
data[i + 4] = b;
|
||||
}
|
||||
//We should now have the byte array that represents the image in the LCD format.
|
||||
//We now send this off to be encoded by the Intel Encoder
|
||||
//Flip all uint16_t pairs
|
||||
for (int i = 0; i < data.Length; i += 2)
|
||||
{
|
||||
//we need to swap each pair
|
||||
byte temp = data[i];
|
||||
data[i] = data[i + 1];
|
||||
data[i + 1] = temp;
|
||||
}
|
||||
string outputHexFile = IntelHex.IntelHex.encode(data, 0x0800B800, 16, true, true);//16 bytes is the only format the DFU seems to support //0x0800B800
|
||||
//^ This string now just needs to be written out to a text file :)
|
||||
SaveFileDialog dlg = new SaveFileDialog();
|
||||
dlg.Title = "Save DFU File";
|
||||
dlg.AddExtension = true;
|
||||
dlg.DefaultExt = ".hex";
|
||||
dlg.Filter = "Hex Files(*.hex)|*.hex";
|
||||
if (dlg.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
//The user has selected where they want to save the file
|
||||
using (var fs = new System.IO.StreamWriter(dlg.FileName))
|
||||
{
|
||||
fs.Write(outputHexFile);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/Form1.resx
Normal file
120
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/Form1.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
96
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/IntelHex.cs
Normal file
96
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/IntelHex.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
|
||||
namespace IntelHex
|
||||
{
|
||||
public class IntelHex
|
||||
{
|
||||
public static string encode(byte[] data, UInt32 startingAddress, int bytesPerLine, bool header = true,bool Addbloat=false)
|
||||
{
|
||||
//We are taking the byte array and encoding it into the wanted hex file contents (aka string of data).
|
||||
//First create the starting base address record
|
||||
//:020000040800F2
|
||||
string Output = "";
|
||||
if (header)
|
||||
{
|
||||
//Set the upper 16 bits of the address space
|
||||
Output += getHighAddressSetLine((UInt16)(startingAddress >> 16));
|
||||
}
|
||||
|
||||
//Now loop through all the data that we were given
|
||||
for (UInt32 index = 0; index < data.Length; index = (UInt32)(index + bytesPerLine))
|
||||
{
|
||||
//We want to read from data[index] to data[index+bytesPerLine-1]
|
||||
UInt32 currentAddress = (UInt32)(startingAddress + index);
|
||||
if ((currentAddress >> 16) != (startingAddress >> 16))
|
||||
{
|
||||
Output += getHighAddressSetLine((UInt16)(currentAddress >> 16));
|
||||
//The address has rolled over the 64K boundry, so write a new high address change line
|
||||
}
|
||||
//We should now be good for the higher part of the address
|
||||
Output += encodeDataLine((UInt16)(currentAddress & 0xFFFF), data, index, bytesPerLine);
|
||||
}
|
||||
if(Addbloat)
|
||||
{
|
||||
//Repeat the instructs a stack of times to get around filesize minimums
|
||||
for(int x=0;x<3;x++)
|
||||
{
|
||||
for (UInt32 index = 0; index < data.Length; index = (UInt32)(index + bytesPerLine))
|
||||
{
|
||||
//We want to read from data[index] to data[index+bytesPerLine-1]
|
||||
UInt32 currentAddress = (UInt32)(startingAddress + index);
|
||||
if ((currentAddress >> 16) != (startingAddress >> 16))
|
||||
{
|
||||
Output += getHighAddressSetLine((UInt16)(currentAddress >> 16));
|
||||
//The address has rolled over the 64K boundry, so write a new high address change line
|
||||
}
|
||||
//We should now be good for the higher part of the address
|
||||
Output += encodeDataLine((UInt16)(currentAddress & 0xFFFF), data, index, bytesPerLine);
|
||||
}
|
||||
}
|
||||
}
|
||||
//We have now written out all the data lines
|
||||
Output += ":00000001FF\r\n";//End of file marker
|
||||
|
||||
return Output;
|
||||
}
|
||||
private static string encodeDataLine(UInt16 address, byte[] data, UInt32 startindex, int bytes)
|
||||
{
|
||||
string line = ":";
|
||||
line += bytes.ToString("X2");//add the marker of line length
|
||||
line += address.ToString("X4");//write the address
|
||||
line += "00";//Data line
|
||||
//Next copy bytes bytes
|
||||
for (int i = 0; i < bytes; i++)
|
||||
{
|
||||
if ((startindex + i) < data.Length)
|
||||
line += data[startindex + i].ToString("X2");
|
||||
else
|
||||
line += "FF";//pad images out with FF
|
||||
}
|
||||
line += checksumLine(line);//Adds checksum and EOL
|
||||
return line;
|
||||
}
|
||||
private static string getHighAddressSetLine(UInt16 HighAddress)
|
||||
{
|
||||
string Output = "";
|
||||
Output += ":02000004" + (HighAddress).ToString("X4");
|
||||
Output += checksumLine(Output);
|
||||
return Output;
|
||||
}
|
||||
private static string checksumLine(string line)
|
||||
{
|
||||
//We want to convert the string line to each byte and sum.
|
||||
byte sum = 0;
|
||||
for (int i = 1; i < line.Length; i += 2)
|
||||
{
|
||||
byte b = byte.Parse((line.Substring(i, 2)), System.Globalization.NumberStyles.HexNumber);
|
||||
sum += b;
|
||||
}
|
||||
byte checksum = (byte)(((byte)0) - sum);//invert
|
||||
return checksum.ToString("X2") + "\r\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
22
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/Program.cs
Normal file
22
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/Program.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace TS100_Logo_Editor
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("TS100 Logo Editor")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("TS100 Logo Editor")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("206c8aef-3be6-44e9-a1b0-25bf3805f1cb")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
63
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/Properties/Resources.Designer.cs
generated
Normal file
63
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace TS100_Logo_Editor.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TS100_Logo_Editor.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
26
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/Properties/Settings.Designer.cs
generated
Normal file
26
Logo GUI/TS100 Logo Editor/TS100 Logo Editor/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace TS100_Logo_Editor.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.1.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
@@ -0,0 +1,87 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{206C8AEF-3BE6-44E9-A1B0-25BF3805F1CB}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>TS100_Logo_Editor</RootNamespace>
|
||||
<AssemblyName>TS100 Logo Editor</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>
|
||||
</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject>TS100_Logo_Editor.Program</StartupObject>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="IntelHex.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
Reference in New Issue
Block a user