Fixing import loop

This commit is contained in:
Ben V. Brown
2023-06-29 20:26:00 +10:00
parent 7535a64bc7
commit c31fb5725b
10 changed files with 62 additions and 42 deletions

View File

@@ -1,4 +1,8 @@
#include "UI.h"
void ui_render_screen(Screen_t *screen, ScreenContext_t *context) {
// Basically switch out the handlers
#include "OLED.hpp"
void ui_render_screen(screenLayout_t *screen, ScreenContext_t *context) {
// Walk the struct associated to the screen, calling render for each element of the screen
// Then start OLED refresh
OLED::refresh();
}

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@@ -1,37 +1,7 @@
#pragma once
#include "UI_Layouts.h"
#include <stdint.h>
typedef enum {
SimplifiedHome, // Basic home
SimplifiedHomeWarning, // Home with temp warning
DetailedHome, // Detailed home view
DetailedHomeWarning, // Home with temp warning
DebugMenu, // Debugging metrics
settingsCategory, // Settings category with icon
SettingsEntryBool, // Tickbox setting
SettingsEntry3Number, // Settings adjust with 3 number digits
SettingsEntry2Number, // Settings adjust with 2 number digits
SettingsEntry1Number, // Settings adjust with 2 number digits
SettingsEntry1Text, // Setting with single text char for state
ScrollingText, // Scrolling large text (warnings, help text)
SolderingMode, // Basic soldering mode
DetailedSolderingMode, // Detailed soldering mode
NumberAdjust, // Number adjust of number with <> either side
} screenLayout_t;
typedef void (*render_prep_fn)();
typedef void (*tick_fn)();
typedef void (*button_handler_fn)();
typedef struct {
// on_enter
// on_exit
tick_fn tick;
render_prep_fn render_prepare;
screenLayout_t layout; // Render layout used
button_handler_fn handle_button;
} Screen_t;
typedef union {
int32_t i32;
void *ptr;
@@ -42,4 +12,5 @@ typedef struct {
} ScreenContext_t;
//
void ui_render_screen(Screen_t *screen, ScreenContext_t *context);
void ui_render_screen(screenLayout_t *screen, ScreenContext_t *context);
void ui_render_element(const ElementTypes_t element, const ElementSettings_t *settings, screen_arg_t *args);

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@@ -1,6 +1,7 @@
#include "UI_Elements.h"
#include "FontUtils.h"
#include "OLED.hpp"
#include "UI.h"
void render_Text(const ElementSettings_t *settings, screen_arg_t *args);
void render_Number(const ElementSettings_t *settings, screen_arg_t *args);
void render_Image(const ElementSettings_t *settings, screen_arg_t *args);
@@ -54,7 +55,7 @@ void render_Number(const ElementSettings_t *settings, screen_arg_t *args) {
}
void render_Image(const ElementSettings_t *settings, screen_arg_t *args) {
// arg is a pointer to the raw image data to display
OLED::drawArea(settings->position.x, settings->position.y, settings->size.w, settings->size.h, (uint8_t *)args->ptr)
OLED::drawArea(settings->position.x, settings->position.y, settings->size.w, settings->size.h, (uint8_t *)args->ptr);
}
void render_PowerSource(const ElementSettings_t *settings, screen_arg_t *args) {
//

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@@ -1,5 +1,6 @@
#pragma once
#include "UI.h"
#include <stdint.h>
typedef enum {
Text, // Basic text splat, using re-encoded strings
Number, // Draws numbers using best size for the height (always one line)
@@ -23,5 +24,3 @@ typedef struct {
} size;
} ElementSettings_t;
void ui_render_element(const ElementTypes_t element,const ElementSettings_t * settings, screen_arg_t *args);

26
source/UI/UI_Layouts.h Normal file
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@@ -0,0 +1,26 @@
#pragma once
#include "UI_Elements.h"
typedef enum {
SimplifiedHome, // Basic home
SimplifiedHomeWarning, // Home with temp warning
DetailedHome, // Detailed home view
DetailedHomeWarning, // Home with temp warning
DebugView, // Debugging metrics
settingsCategory, // Settings category with icon
SettingsEntryBool, // Tickbox setting
SettingsEntry3Number, // Settings adjust with 3 number digits
SettingsEntry2Number, // Settings adjust with 2 number digits
SettingsEntry1Number, // Settings adjust with 2 number digits
SettingsEntry1Text, // Setting with single text char for state
ScrollingText, // Scrolling large text (warnings, help text)
SolderingMode, // Basic soldering mode
DetailedSolderingMode, // Detailed soldering mode
NumberAdjust, // Number adjust of number with <> either side
} screenLayout_t;
typedef struct {
struct {
ElementTypes_t elementType;
ElementSettings_t elementSettings;
} elements[5];
} ScreenLayoutRecord_t;

15
source/UI/UI_Screens.h Normal file
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@@ -0,0 +1,15 @@
#pragma once
#include "UI_Layouts.h"
typedef void (*render_prep_fn)();
typedef void (*tick_fn)();
typedef void (*button_handler_fn)();
typedef struct {
// on_enter
// on_exit
tick_fn tick;
render_prep_fn render_prepare;
screenLayout_t layout; // Render layout used
button_handler_fn handle_button;
} Screen_t;

View File

@@ -1,5 +1,5 @@
layouts:
simplifiedHome:
SimplifiedHome:
mirrorOnRotate: true
elements:
- type: image