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Big overhaul of the UI framework (#1749)
* Starting GUI render refactor to be more immediate mode Update TemperatureAdjust.cpp . Cleanup Soldering Sleep SolderingProfiles Soldering Rework Rough pass GUI Temp Adjust Cleanup old OperatingMode Debug Menu * Update TemperatureAdjust.cpp * Roughing some transition work * Fixup! Hook in the init starter helper * Better home screen button handler * FIXUP! Fix typo's . * Update SettingsMenu.cpp * More settings rework * More settings rendering * Fixup * Transitions Update SolderingProfile.cpp Hook in transistions * Update TemperatureAdjust.cpp * Update push.yml * Add auto-repeat to settings menu * Miniware: Use IT for I2C writes * Update USBPDDebug_HUSB238.cpp * Force write screen on side animation cancel . * Refactor moving down the settings list * Update settingsGUI.cpp * Update I2C_Wrapper.cpp * Update OLED.cpp * Rework button handling * Fix PD debug at boot * Fixup not showing right menu options * silence some warnings * Style cleanup * Fkit use bit-bang I2C for Miniware * Update GUIRendering.md * Fixup transition on enter soldering mode * Save Settings * Fixes for some animations not running Dont bail on animations if keypress is still held * Fixup settings acceleration * OLED Up animation * Link up/down on debug meny * Make all accelerometers I2C bus aware Update accelerometers_common.h * Make I2C mag optional * Miniware -> Only Bit-Bang I2C * Fixup for scrollbar FIXUP! Debug menu returns to home screen FIXUP! Up oled animation Fix temp exit * Settings menu -> Both buttons return a menu layer * Merge fixup * Update BMA223.cpp * Re-Enable OLED sleep * Save Setting on temp adjust exit * WiP on startup mode * Some autostart working * Add hibernation mode & more autostart fixes * If cant CJC; go to startup * Hibernate in sleep * Cleanup scroll indicator * FIXUP! Ensure startup warnings are linked in * FIXUP! Ensure we render out temp change before timing out * Ensure 100ms delay between CJC samples * Fix not re-calculating menu length on entering menu * Implement NegotiationinProgress for USB-PD * Mask heating until PD finishes negotiation * Fixup staying in hibernate correctly * Warning timeout * Show reset settings warning * Correctly compensate help text start time * Update GUIThread.cpp * Update USBPD.cpp * . * Fixup sleep time * Update printSleepCountdown.cpp * replacing countdown with big plus while in boost mode * bringing back the + 1 since it was missing when not in boost mode * Bail on USB-PD check after 3 seconds incase of DC source * Fix hibernate * Update PIDThread.cpp * did center plus symbol (boost mode) * Big refactor to not make settings increment handler handle the "is last item" return * Fixup boot logo * Fix flashing * Fixup recalculate the menu length on long hold * Fixup missing menu entries * Fix junk left on screen after user confirmation * Re-order button handler to use custom, then default order to allow setting associated setting * Attach setting for settings using custom handler * Fix swap +/- keys * Fix boost temp * Implement last menu option for Language selector * Wait for init before CJC runs * Check last setting via increment value * Update BSP.cpp * removed = from >= Otherwise incrementing would stop and the scroll bar would already flash at the second to last value. * (Hacky) Fix for Settings reset --------- Co-authored-by: discip <53649486+discip@users.noreply.github.com>
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@@ -24,29 +24,64 @@ extern "C" {
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#include "pd.h"
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#endif
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// Exposed modes
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enum OperatingMode {
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idle = 0,
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soldering = 1,
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boost = 2,
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sleeping = 3,
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settings = 4,
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debug = 5
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enum class OperatingMode {
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StartupLogo = 0, // Showing the startup logo
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CJCCalibration, // Cold Junction Calibration
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StartupWarnings, // Startup checks and warnings
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InitialisationDone, // Special state we use just before we to home screen at first startup. Allows jumping to extra startup states
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HomeScreen, // Home/Idle screen that is the main launchpad to other modes
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Soldering, // Main soldering operating mode
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SolderingProfile, // Soldering by following a profile, used for reflow for example
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Sleeping, // Sleep state holds iron at lower sleep temp
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Hibernating, // Like sleeping but keeps heater fully off until woken
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SettingsMenu, // Settings Menu
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DebugMenuReadout, // Debug metrics
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TemperatureAdjust, // Set point temperature adjustment
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UsbPDDebug, // USB PD debugging information
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ThermalRunaway, // Thermal Runaway warning state.
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};
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enum class TransitionAnimation {
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None = 0,
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Right = 1,
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Left = 2,
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Down = 3,
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Up = 4,
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};
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// Generic context struct used for gui functions to be able to retain state
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struct guiContext {
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TickType_t viewEnterTime; // Set to ticks when this view state was first entered
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OperatingMode previousMode;
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TransitionAnimation transitionMode;
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// Below is scratch state, this is retained over re-draws but blown away on state change
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struct scratch {
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uint16_t state1; // 16 bit state scratch
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uint16_t state2; // 16 bit state scratch
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uint32_t state3; // 32 bit state scratch
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uint32_t state4; // 32 bit state scratch
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uint16_t state5; // 16 bit state scratch
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uint16_t state6; // 16 bit state scratch
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} scratch_state;
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};
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// Main functions
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void performCJCC(void); // Used to calibrate the Cold Junction offset
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void gui_solderingTempAdjust(void); // For adjusting the setpoint temperature of the iron
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int gui_SolderingSleepingMode(bool stayOff, bool autoStarted); // Sleep mode
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void gui_solderingMode(uint8_t jumpToSleep); // Main mode for hot pointy tool
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void gui_solderingProfileMode(); // Profile mode for hot likely-not-so-pointy tool
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void showDebugMenu(void); // Debugging values
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void showPDDebug(void); // Debugging menu that shows PD adaptor info
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void showWarnings(void); // Shows user warnings if required
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void drawHomeScreen(bool buttonLockout) __attribute__((noreturn)); // IDLE / Home screen
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void renderHomeScreenAssets(void); // Called to act as start delay and used to render out flipped images for home screen graphics
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OperatingMode gui_SolderingSleepingMode(const ButtonState buttons, guiContext *cxt); // Sleep mode
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OperatingMode gui_solderingMode(const ButtonState buttons, guiContext *cxt); // Main mode for hot pointy tool
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OperatingMode gui_solderingTempAdjust(const ButtonState buttons, guiContext *cxt); // For adjusting the setpoint temperature of the iron
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OperatingMode drawHomeScreen(const ButtonState buttons, guiContext *cxt); // IDLE / Home screen
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OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt); //
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OperatingMode gui_solderingProfileMode(const ButtonState buttons, guiContext *cxt); // Profile mode for hot likely-not-so-pointy tool
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OperatingMode performCJCC(const ButtonState buttons, guiContext *cxt); // Used to calibrate the Cold Junction offset
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OperatingMode showDebugMenu(const ButtonState buttons, guiContext *cxt); // Debugging values
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OperatingMode showPDDebug(const ButtonState buttons, guiContext *cxt); // Debugging menu that shows PD adaptor info
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OperatingMode showWarnings(const ButtonState buttons, guiContext *cxt); // Shows user warnings if required
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// Common helpers
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int8_t getPowerSourceNumber(void); // Returns number ID of power source
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TemperatureType_t getTipTemp(void); // Returns temperature of the tip in *C/*F (based on user settings)
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int8_t getPowerSourceNumber(void); // Returns number ID of power source
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void renderHomeScreenAssets(void); // Called to act as start delay and used to render out flipped images for home screen graphics
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extern bool heaterThermalRunaway;
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#endif
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