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https://github.com/Ralim/IronOS.git
synced 2025-02-26 07:53:55 +00:00
Add menu exit transition animation
Part of which was removed in commit 04d72cb.
This commit is contained in:
@@ -1034,6 +1034,18 @@ static bool settings_enterAdvancedMenu(void) {
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void gui_Menu(const menuitem *menu) {
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// Draw the settings menu and provide iteration support etc
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// This is used to detect whether a menu-exit transition should be played.
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static bool wasInGuiMenu;
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wasInGuiMenu = true;
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enum class NavState {
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Idle,
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Entering,
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ScrollingDown,
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Exiting,
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};
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uint8_t currentScreen = 0;
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TickType_t autoRepeatTimer = 0;
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TickType_t autoRepeatAcceleration = 0;
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@@ -1043,7 +1055,7 @@ void gui_Menu(const menuitem *menu) {
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uint8_t scrollContentSize = 0;
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bool scrollBlink = false;
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bool lastValue = false;
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bool scrollingDown = false;
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NavState navState = NavState::Entering;
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ScrollMessage scrollMessage;
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@@ -1051,42 +1063,58 @@ void gui_Menu(const menuitem *menu) {
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scrollContentSize += 1;
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}
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// Animated menu opening.
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if (menu[currentScreen].draw != nullptr) {
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// This menu is drawn in a secondary framebuffer.
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// Then we play a transition from the current primary
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// framebuffer to the new buffer.
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// The extra buffer is discarded at the end of the transition.
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animOpenState = true;
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while ((menu[currentScreen].draw != nullptr) && earlyExit == false) {
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// Handle menu transition:
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if (navState != NavState::Idle) {
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// Check if this menu item shall be skipped. If it shall be skipped,
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// `draw()` returns true. Draw on the secondary framebuffer as we want
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// to keep the primary framebuffer intact for the upcoming transition
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// animation.
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OLED::useSecondaryFramebuffer(true);
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if (menu[currentScreen].draw()) {
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currentScreen++;
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OLED::useSecondaryFramebuffer(false);
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continue;
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}
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animOpenState = true;
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// The menu entering/exiting transition uses the secondary framebuffer,
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// but the scroll down transition does not.
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if (navState == NavState::ScrollingDown) {
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OLED::useSecondaryFramebuffer(false);
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}
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OLED::setCursor(0, 0);
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OLED::clearScreen();
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menu[currentScreen].draw();
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if (navState == NavState::ScrollingDown) {
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// Play the scroll down animation.
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OLED::maskScrollIndicatorOnOLED();
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OLED::transitionScrollDown();
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} else {
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// The menu was drawn in a secondary framebuffer.
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// Now we play a transition from the pre-drawn primary
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// framebuffer to the new buffer.
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// The extra buffer is discarded at the end of the transition.
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OLED::useSecondaryFramebuffer(false);
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OLED::transitionSecondaryFramebuffer(true);
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animOpenState = false;
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OLED::transitionSecondaryFramebuffer(navState == NavState::Entering);
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}
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while ((menu[currentScreen].draw != nullptr) && earlyExit == false) {
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OLED::setCursor(0, 0);
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if (scrollingDown) {
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animOpenState = true;
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animOpenState = false;
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navState = NavState::Idle;
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}
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// If the user has hesitated for >=3 seconds, show the long text
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// Otherwise "draw" the option
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if ((xTaskGetTickCount() - lastButtonTime < (TICKS_SECOND * 3)) || menu[currentScreen].description == 0) {
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lcdRefresh = true;
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OLED::setCursor(0, 0);
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OLED::clearScreen();
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if (menu[currentScreen].draw()) {
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currentScreen++;
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lcdRefresh = false;
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}
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menu[currentScreen].draw();
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uint8_t indicatorHeight = OLED_HEIGHT / scrollContentSize;
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uint8_t position = OLED_HEIGHT * currentScreen / scrollContentSize;
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if (lastValue)
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scrollBlink = !scrollBlink;
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if ((!lastValue || !scrollBlink) && !scrollingDown)
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if (!lastValue || !scrollBlink)
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OLED::drawScrollIndicator(position, indicatorHeight);
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} else {
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// Draw description
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@@ -1095,15 +1123,8 @@ void gui_Menu(const menuitem *menu) {
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}
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if (lcdRefresh) {
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if (scrollingDown) {
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OLED::maskScrollIndicatorOnOLED();
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OLED::transitionScrollDown();
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scrollingDown = false;
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animOpenState = false;
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} else {
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OLED::refresh(); // update the LCD
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osDelay(40);
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}
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lcdRefresh = false;
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}
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@@ -1114,6 +1135,16 @@ void gui_Menu(const menuitem *menu) {
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lastButtonState = buttons;
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}
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auto callIncrementHandler = [&]() {
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wasInGuiMenu = false;
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bool res = menu[currentScreen].incrementHandler();
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if (wasInGuiMenu) {
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navState = NavState::Exiting;
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}
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wasInGuiMenu = true;
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return res;
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};
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switch (buttons) {
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case BUTTON_BOTH:
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earlyExit = true; // will make us exit next loop
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@@ -1123,7 +1154,7 @@ void gui_Menu(const menuitem *menu) {
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// increment
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if (scrollMessage.isReset()) {
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if (menu[currentScreen].incrementHandler != nullptr) {
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lastValue = menu[currentScreen].incrementHandler();
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lastValue = callIncrementHandler();
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} else {
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earlyExit = true;
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}
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@@ -1133,14 +1164,14 @@ void gui_Menu(const menuitem *menu) {
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case BUTTON_B_SHORT:
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if (scrollMessage.isReset()) {
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currentScreen++;
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scrollingDown = true;
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navState = NavState::ScrollingDown;
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lastValue = false;
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} else
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scrollMessage.reset();
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break;
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case BUTTON_F_LONG:
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if (xTaskGetTickCount() + autoRepeatAcceleration > autoRepeatTimer + PRESS_ACCEL_INTERVAL_MAX) {
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if ((lastValue = menu[currentScreen].incrementHandler()))
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if ((lastValue = callIncrementHandler()))
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autoRepeatTimer = 1000;
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else
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autoRepeatTimer = 0;
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@@ -1155,7 +1186,7 @@ void gui_Menu(const menuitem *menu) {
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case BUTTON_B_LONG:
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if (xTaskGetTickCount() - autoRepeatTimer + autoRepeatAcceleration > PRESS_ACCEL_INTERVAL_MAX) {
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currentScreen++;
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scrollingDown = true;
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navState = NavState::ScrollingDown;
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autoRepeatTimer = xTaskGetTickCount();
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scrollMessage.reset();
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@@ -1178,8 +1209,6 @@ void gui_Menu(const menuitem *menu) {
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scrollMessage.reset();
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}
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}
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animOpenState = false;
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}
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void enterSettingsMenu() {
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@@ -754,6 +754,7 @@ void startGUITask(void const *argument __unused) {
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bool buttonLockout = false;
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bool tempOnDisplay = false;
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bool tipDisconnectedDisplay = false;
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bool showExitMenuTransition = false;
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{
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// Generate the flipped screen into ram for later use
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// flipped is generated by flipping each row
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@@ -820,6 +821,10 @@ void startGUITask(void const *argument __unused) {
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break;
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case BUTTON_B_SHORT:
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enterSettingsMenu(); // enter the settings menu
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{
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OLED::useSecondaryFramebuffer(true);
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showExitMenuTransition = true;
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}
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buttonLockout = true;
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break;
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default:
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@@ -921,7 +926,13 @@ void startGUITask(void const *argument __unused) {
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}
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}
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if (showExitMenuTransition) {
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OLED::useSecondaryFramebuffer(false);
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OLED::transitionSecondaryFramebuffer(false);
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showExitMenuTransition = false;
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} else {
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OLED::refresh();
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GUIDelay();
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}
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}
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}
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