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Add enum for modes of locking buttons (#1955)
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* Add enum for modes of locking buttons * Update description for FULL value
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@@ -10,7 +10,7 @@ OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt)
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if (cxt->scratch_state.state1 == 1) {
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// Buttons are currently locked
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if (buttons == BUTTON_F_LONG) {
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if (getSettingValue(SettingsOptions::BoostTemp) && (getSettingValue(SettingsOptions::LockingMode) == 1)) {
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if (getSettingValue(SettingsOptions::BoostTemp) && (getSettingValue(SettingsOptions::LockingMode) == lockingMode_t::BOOST)) {
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cxt->scratch_state.state2 = 1;
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}
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} else if (buttons == BUTTON_BOTH_LONG) {
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@@ -45,11 +45,9 @@ OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt)
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cxt->transitionMode = TransitionAnimation::Left;
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return OperatingMode::TemperatureAdjust;
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case BUTTON_BOTH_LONG:
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if (getSettingValue(SettingsOptions::LockingMode) != 0) {
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if (getSettingValue(SettingsOptions::LockingMode) && warnUser(translatedString(Tr->LockingKeysString), buttons)) {
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// Lock buttons
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if (warnUser(translatedString(Tr->LockingKeysString), buttons)) {
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cxt->scratch_state.state1 = 1;
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}
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cxt->scratch_state.state1 = 1;
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}
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break;
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default:
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@@ -57,6 +55,7 @@ OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt)
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}
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return OperatingMode::Soldering;
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}
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OperatingMode gui_solderingMode(const ButtonState buttons, guiContext *cxt) {
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/*
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* * Soldering (gui_solderingMode)
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