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Refactoring: unify the names of the variables related to ReverseButtonMenu handling and add the option to the end of the settings struct to avoid the collisions on factory resets
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@@ -18,7 +18,7 @@ bool shouldShutdown(void) {
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}
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}
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#ifdef REVERSE_NAV_EVERYWHERE
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if (getButtonState(getSettingValue(SettingsOptions::ReverseButtonNavEnabled) == BUTTON_B_LONG) { // allow also if back button is pressed long
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if (getButtonState(getSettingValue(SettingsOptions::ReverseButtonMenu) == BUTTON_B_LONG) { // allow also if back button is pressed long
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#else
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if (getButtonState() == BUTTON_B_LONG) { // allow also if back button is pressed long
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#endif
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