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Sleep mode bugfix and better display
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@@ -48,15 +48,14 @@ void ProcessUI() {
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//We need to check the timer for movement in case we need to goto idle
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if (systemSettings.movementEnabled)
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if (millis() - getLastMovement()
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> (systemSettings.SleepTime * 60000)) {
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operatingMode = SLEEP; //Goto Sleep Mode
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return;
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> (systemSettings.SleepTime * 10000)) {
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if (millis() - getLastButtonPress()
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> (systemSettings.SleepTime * 10000)) {
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operatingMode = SLEEP;
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return;
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}
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}
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if (millis() - getLastButtonPress()
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> (systemSettings.SleepTime * 60000)) {
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operatingMode = SLEEP;
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return;
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}
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//If no buttons pushed we need to perform the PID loop for the iron temp
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int32_t newOutput = computePID(systemSettings.SolderingTemp);
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if (newOutput >= 0) {
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@@ -141,7 +140,7 @@ void ProcessUI() {
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resetButtons();
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return;
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} else if (systemSettings.movementEnabled)
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if (millis() - getLastMovement() > 100) {
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if (millis() - getLastMovement() < 1000) {//moved in the last second
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operatingMode = SOLDERING; //Goto active mode again
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return;
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}
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@@ -185,7 +184,7 @@ void DrawUI() {
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}
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OLED_DrawThreeNumber(temp / 10, 0);
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OLED_DrawChar('C', 14 * 3);
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OLED_DrawChar(' ', 14 * 3);
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OLED_DrawChar(' ', 14 * 5);
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OLED_DrawChar(' ', 14 * 6);
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@@ -227,7 +226,10 @@ void DrawUI() {
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case SLEEP:
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//The iron is in sleep temp mode
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//Draw in temp and sleep
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OLED_DrawString("SLEP ", 6);
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OLED_DrawString("SLP", 3);
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uint16_t temp = readIronTemp(0, 0);
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OLED_DrawThreeNumber(temp / 10, 14 * 3);
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break;
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default:
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break;
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