Starting GUI render refactor to be more immediate mode

Update TemperatureAdjust.cpp

.

Cleanup Soldering

Sleep

SolderingProfiles

Soldering Rework

Rough pass GUI

Temp Adjust

Cleanup old OperatingMode

Debug Menu
This commit is contained in:
Ben V. Brown
2023-07-11 08:36:32 +10:00
parent c308fe8cc2
commit 5303d27f96
20 changed files with 955 additions and 928 deletions

View File

@@ -2,14 +2,10 @@
#include "Buttons.hpp"
#include "OperatingModes.h"
#define MOVEMENT_INACTIVITY_TIME (60 * configTICK_RATE_HZ)
#define BUTTON_INACTIVITY_TIME (60 * configTICK_RATE_HZ)
uint8_t buttonAF[sizeof(buttonA)];
uint8_t buttonBF[sizeof(buttonB)];
uint8_t disconnectedTipF[sizeof(disconnectedTip)];
extern OperatingMode currentMode;
bool showExitMenuTransition = false;
uint8_t buttonAF[sizeof(buttonA)];
uint8_t buttonBF[sizeof(buttonB)];
uint8_t disconnectedTipF[sizeof(disconnectedTip)];
bool showExitMenuTransition = false;
void renderHomeScreenAssets(void) {
@@ -24,55 +20,42 @@ void renderHomeScreenAssets(void) {
}
}
void handleButtons(bool *buttonLockout) {
ButtonState buttons = getButtonState();
OperatingMode handleHomeButtons(const ButtonState buttons, guiContext *cxt) {
if (buttons != BUTTON_NONE) {
OLED::setDisplayState(OLED::DisplayState::ON);
}
if (buttons != BUTTON_NONE && *buttonLockout) {
buttons = BUTTON_NONE;
if (buttons != BUTTON_NONE && cxt->scratch_state.state1 == 0) {
return OperatingMode::HomeScreen; // Ignore button press
} else {
*buttonLockout = false;
cxt->scratch_state.state1 == 1;
}
switch (buttons) {
case BUTTON_NONE:
// Do nothing
break;
case BUTTON_BOTH:
// Not used yet
// In multi-language this might be used to reset language on a long hold
// or some such
break;
case BUTTON_B_LONG:
// Show the version information
showDebugMenu();
return OperatingMode::DebugMenuReadout;
break;
case BUTTON_F_LONG:
#ifdef PROFILE_SUPPORT
if (!isTipDisconnected()) {
gui_solderingProfileMode(); // enter profile mode
*buttonLockout = true;
return OperatingMode::SolderingProfile;
}
#else
gui_solderingTempAdjust();
return OperatingMode::TemperatureAdjust;
saveSettings();
#endif
break;
case BUTTON_F_SHORT:
if (!isTipDisconnected()) {
gui_solderingMode(0); // enter soldering mode
*buttonLockout = true;
return OperatingMode::Soldering;
}
break;
case BUTTON_B_SHORT:
currentMode = OperatingMode::settings;
enterSettingsMenu(); // enter the settings menu
{
OLED::useSecondaryFramebuffer(true);
showExitMenuTransition = true;
}
*buttonLockout = true;
return OperatingMode::SettingsMenu;
break;
default:
break;
@@ -181,55 +164,28 @@ void drawSimplifiedHomeScreen(uint32_t tipTemp) {
}
}
}
void drawHomeScreen(bool buttonLockout) {
OperatingMode drawHomeScreen(const ButtonState buttons, guiContext *cxt) {
for (;;) {
currentMode = OperatingMode::idle;
handleButtons(&buttonLockout);
currentTempTargetDegC = 0; // ensure tip is off
getInputVoltageX10(getSettingValue(SettingsOptions::VoltageDiv), 0);
uint32_t tipTemp = TipThermoModel::getTipInC();
// Preemptively turn the display on. Turn it off if and only if
// the tip temperature is below 50 degrees C *and* motion sleep
// detection is enabled *and* there has been no activity (movement or
// button presses) in a while.
// This is zero cost really as state is only changed on display updates
OLED::setDisplayState(OLED::DisplayState::ON);
if ((tipTemp < 50) && getSettingValue(SettingsOptions::Sensitivity)
&& (((xTaskGetTickCount() - lastMovementTime) > MOVEMENT_INACTIVITY_TIME) && ((xTaskGetTickCount() - lastButtonTime) > BUTTON_INACTIVITY_TIME))) {
OLED::setDisplayState(OLED::DisplayState::OFF);
setStatusLED(LED_OFF);
} else {
OLED::setDisplayState(OLED::DisplayState::ON);
if (tipTemp > 55) {
setStatusLED(LED_COOLING_STILL_HOT);
} else {
setStatusLED(LED_STANDBY);
}
}
// Clear the lcd buffer
OLED::clearScreen();
if (OLED::getRotation()) {
OLED::setCursor(50, 0);
} else {
OLED::setCursor(-1, 0);
}
if (getSettingValue(SettingsOptions::DetailedIDLE)) {
drawDetailedHomeScreen(tipTemp);
} else {
drawSimplifiedHomeScreen(tipTemp);
}
if (showExitMenuTransition) {
OLED::useSecondaryFramebuffer(false);
OLED::transitionSecondaryFramebuffer(false);
showExitMenuTransition = false;
} else {
OLED::refresh();
GUIDelay();
}
OperatingMode newMode = handleHomeButtons(buttons, cxt);
if (newMode != OperatingMode::HomeScreen) {
return newMode;
}
currentTempTargetDegC = 0; // ensure tip is off
getInputVoltageX10(getSettingValue(SettingsOptions::VoltageDiv), 0);
uint32_t tipTemp = TipThermoModel::getTipInC();
// Setup LCD Cursor location
if (OLED::getRotation()) {
OLED::setCursor(50, 0);
} else {
OLED::setCursor(-1, 0);
}
if (getSettingValue(SettingsOptions::DetailedIDLE)) {
drawDetailedHomeScreen(tipTemp);
} else {
drawSimplifiedHomeScreen(tipTemp);
}
return OperatingMode::HomeScreen;
}