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Update SolderingProfile.cpp Hook in transistions
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@@ -86,9 +86,10 @@ OperatingMode showDebugMenu(const ButtonState buttons, guiContext *cxt) {
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break;
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}
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if (buttons == BUTTON_B_SHORT)
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if (buttons == BUTTON_B_SHORT) {
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cxt->transitionMode = TransitionAnimation::Up;
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return OperatingMode::InitialisationDone;
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else if (buttons == BUTTON_F_SHORT) {
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} else if (buttons == BUTTON_F_SHORT) {
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cxt->scratch_state.state1++;
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#ifdef HALL_SENSOR
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cxt->scratch_state.state1 = cxt->scratch_state.state1 % 17;
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@@ -34,9 +34,11 @@ OperatingMode handleHomeButtons(const ButtonState buttons, guiContext *cxt) {
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break;
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case BUTTON_B_LONG:
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cxt->transitionMode = TransitionAnimation::Down;
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return OperatingMode::DebugMenuReadout;
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break;
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case BUTTON_F_LONG:
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cxt->transitionMode = TransitionAnimation::Left;
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#ifdef PROFILE_SUPPORT
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if (!isTipDisconnected()) {
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return OperatingMode::SolderingProfile;
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@@ -46,11 +48,13 @@ OperatingMode handleHomeButtons(const ButtonState buttons, guiContext *cxt) {
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#endif
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break;
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case BUTTON_F_SHORT:
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cxt->transitionMode = TransitionAnimation::Left;
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if (!isTipDisconnected()) {
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return OperatingMode::Soldering;
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}
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break;
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case BUTTON_B_SHORT:
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cxt->transitionMode = TransitionAnimation::Right;
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return OperatingMode::SettingsMenu;
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break;
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default:
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@@ -41,7 +41,13 @@ enum class OperatingMode {
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ThermalRunaway, // Thermal Runaway warning state.
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};
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enum class TransitionAnimation { None = 0, Right, Left, Down };
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enum class TransitionAnimation {
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None = 0,
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Right = 1,
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Left = 2,
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Down = 3,
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Up = 4,
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};
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// Generic context struct used for gui functions to be able to retain state
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struct guiContext {
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@@ -1,6 +1,5 @@
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#include "OperatingModes.h"
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#include "ScrollMessage.hpp"
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#include "bflb_platform.h"
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#define HELP_TEXT_TIMEOUT_TICKS (TICKS_SECOND * 3)
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/*
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@@ -138,6 +137,7 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
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currentMenu[currentScreen].incrementHandler();
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} else {
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(*subEntry) += 1;
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cxt->transitionMode = TransitionAnimation::Right;
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}
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} else {
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callIncrementHandler();
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@@ -152,6 +152,7 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
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// Scroll down
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if (currentScreen < (*currentMenuLength) - 1) {
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// We can increment freely
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cxt->transitionMode = TransitionAnimation::Down;
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if (*subEntry == 0) {
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(*mainEntry) += 1;
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} else {
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@@ -161,11 +162,14 @@ OperatingMode gui_SettingsMenu(const ButtonState buttons, guiContext *cxt) {
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// We are at an end somewhere, increment as appropriate
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if (*subEntry == 0) {
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// This is end of the list
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cxt->transitionMode = TransitionAnimation::Left;
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return OperatingMode::HomeScreen;
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} else {
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(*subEntry) = 0;
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(*mainEntry) += 1;
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}
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// When we exit a list we want to animate to the left
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cxt->transitionMode = TransitionAnimation::Left;
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}
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}
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break;
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@@ -30,6 +30,7 @@ OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt)
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break;
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case BUTTON_BOTH:
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case BUTTON_B_LONG:
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cxt->transitionMode = TransitionAnimation::Right;
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return OperatingMode::HomeScreen;
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case BUTTON_F_LONG:
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// if boost mode is enabled turn it on
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@@ -39,6 +40,7 @@ OperatingMode handleSolderingButtons(const ButtonState buttons, guiContext *cxt)
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break;
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case BUTTON_F_SHORT:
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case BUTTON_B_SHORT: {
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cxt->transitionMode = TransitionAnimation::Left;
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return OperatingMode::TemperatureAdjust;
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case BUTTON_BOTH_LONG:
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if (getSettingValue(SettingsOptions::LockingMode) != 0) {
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@@ -80,6 +82,7 @@ OperatingMode gui_solderingMode(const ButtonState buttons, guiContext *cxt) {
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// Check if we should bail due to undervoltage for example
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if (checkExitSoldering()) {
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setBuzzer(false);
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cxt->transitionMode = TransitionAnimation::Right;
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return OperatingMode::HomeScreen;
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}
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#ifdef NO_SLEEP_MODE
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@@ -175,4 +178,5 @@ OperatingMode gui_solderingMode(const ButtonState buttons, guiContext *cxt) {
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} else {
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basicSolderingStatus(cxt->scratch_state.state2);
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}
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return OperatingMode::Soldering; // Stay put
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}
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@@ -22,6 +22,7 @@ OperatingMode gui_solderingProfileMode(const ButtonState buttons, guiContext *cx
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switch (buttons) {
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case BUTTON_BOTH:
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case BUTTON_B_LONG:
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cxt->transitionMode = TransitionAnimation::Right;
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return OperatingMode::HomeScreen; // exit on back long hold
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case BUTTON_F_LONG:
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case BUTTON_F_SHORT:
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@@ -207,4 +208,5 @@ OperatingMode gui_solderingProfileMode(const ButtonState buttons, guiContext *cx
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} else {
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setStatusLED(LED_HOT);
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}
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return OperatingMode::SolderingProfile;
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}
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@@ -77,6 +77,7 @@ OperatingMode gui_solderingTempAdjust(const ButtonState buttons, guiContext *cxt
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setSettingValue(SettingsOptions::SolderingTemp, (uint16_t)newTemp);
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}
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if (xTaskGetTickCount() - cxt->viewEnterTime > (TICKS_SECOND * 2)) {
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cxt->transitionMode = TransitionAnimation::Right;
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return cxt->previousMode; // exit if user just doesn't press anything for a bit
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}
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if (OLED::getRotation()) {
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