Refactoring: trying to find a more suitable variable name to check status if swap buttons in menu is enabled

This commit is contained in:
Ivan Zorin
2025-02-17 19:13:48 +03:00
parent 432b583d89
commit 035f3dd205
4 changed files with 26 additions and 26 deletions

View File

@@ -45,7 +45,7 @@ OperatingMode guiHandleDraw(void) {
OLED::clearScreen(); // Clear ready for render pass
bool d = getSettingValue(SettingsOptions::ReverseButtonMenu);
bool e = getSettingValue(SettingsOptions::ReverseButtonTempChangeEnabled);
#ifdef REVERSE_NAV_EVERYWHERE
#ifdef OPT_FULL_BUTTON_REVERSE
bool f = currentOperatingMode == OperatingMode::TemperatureAdjust;
// Read button state
ButtonState buttons = getButtonState((e && f) || (d && !e && !f) || (d && e && !f));
@@ -117,7 +117,7 @@ OperatingMode guiHandleDraw(void) {
newMode = gui_SolderingSleepingMode(buttons, &context);
break;
case OperatingMode::TemperatureAdjust:
#ifdef REVERSE_NAV_EVERYWHERE
#ifdef OPT_FULL_BUTTON_REVERSE
newMode = gui_solderingTempAdjust(getButtonState(), &context);
#else
newMode = gui_solderingTempAdjust(getButtonState(e), &context);
@@ -130,7 +130,7 @@ OperatingMode guiHandleDraw(void) {
newMode = performCJCC(buttons, &context);
break;
case OperatingMode::SettingsMenu:
#ifdef REVERSE_NAV_EVERYWHERE
#ifdef OPT_FULL_BUTTON_REVERSE
newMode = gui_SettingsMenu(getButtonState(), &context);
#else
newMode = gui_SettingsMenu(getButtonState(d), &context);